This workshop focuses on how it is possible to introduce eTextiles as part of a curriculum to create opportunities of working across the domains of both crafts and technology, reintroducing a historical link between computing, engineering, and traditionally women-led crafting.
Depending on the context, location and background of participants (students, citizens, teachers...) it is possible to tailor this theory/practice workshop to different lenghts of time, varying from 3 hours to 3 days.
- [Electronic Textiles as Disruptive Designs: Supporting and Challenging Maker Activities in Schools](https://www.researchgate.net/publication/277928108_Electronic_Textiles_as_Disruptive_Designs_Supporting_and_Challenging_Maker_Activities_in_Schools)