From d2c77d1bbfd3200c44efe35dcc995b7d40389514 Mon Sep 17 00:00:00 2001 From: Marcell Mars Date: Sat, 7 Mar 2020 10:47:01 +0100 Subject: [PATCH] !publish! pms sessions.. --- content/session/exerciseimaginingthegame.md | 17 ++++++++ content/session/thepirateshipoffools.md | 47 +++++++++++++++++++++ content/topic/psychosocialautonomy.md | 2 +- 3 files changed, 65 insertions(+), 1 deletion(-) create mode 100644 content/session/exerciseimaginingthegame.md create mode 100644 content/session/thepirateshipoffools.md diff --git a/content/session/exerciseimaginingthegame.md b/content/session/exerciseimaginingthegame.md new file mode 100644 index 0000000..cc9c0e2 --- /dev/null +++ b/content/session/exerciseimaginingthegame.md @@ -0,0 +1,17 @@ +--- +title: "Exercise: Imagining the Game" +--- + +The following exercise involves devising a speculative pirate game and was designed as a coda for the sessions we have written under the topic of 'Autonomous Emotional Support'. It can also be used as a free-standing exercise. Examining the hows and whys of autonomous emotional support, we are led to question who are the agents of such support, and the same question could be asked of a lot of pirate practices. + +Who is the 'I' or 'we' of autonomy? Practicing autonomy, consent, collective self-defense, building communal capacities, may constitute a kind of hacking or pirating of dominant categories of self and other. + +Autonomy from what, anyway? ... + +> I mentioned my idea for a brotherhood, that I had called earthen cup, the form of which would be determined by some type of ritual. You drifted into your own thoughts at this stage. You hate all that anarchist stuff, or at least the people involved. You didn’t want to talk about them. Then, as if from far away, you said, it is the deliberate investment in something that is not real that makes it work. It is the sketching out of an imaginary place and behaving within it as if it were real. It is the expenditure of all that rehearsed energy in one performance that causes the specialness. I agreed, it is its dissipation, a fog burnt off by the sun. There is no residue. It is about something special that does not last, and which is intended to be lost. It is something that cannot be repeated. + +> I said, in essence, it should be understood as the extension of possibilities for interpersonal relations under ritualised circumstances. You are talking about a magic circle, you said. I admitted, in effect, that I was. By adopting unreal personae, or masks, in a very tightly controlled environment, a laboratory for behaviours, the actants temporarily escape the economic determination of their existence. Using behaviours conditioned by imagined laws the actants are able to experience a diminishing of the control that is typically exerted over them by real determinations. Aspects of our selves that are conditioned to go unused can now be drawn upon whilst all the usual registers are momentarily disconnected. + +# Further Reading + +- Frere Dupont, "Species Being and Other Stories" https://aaaaarg.fail/upload/frere-dupont-species-being-and-other-stories-1.pdf (Ch.1 Earthen Cup - esp. pp. 1-11, 18-25, 26-29, 32-33; Ch 2 pp.57-63) diff --git a/content/session/thepirateshipoffools.md b/content/session/thepirateshipoffools.md new file mode 100644 index 0000000..e6a917f --- /dev/null +++ b/content/session/thepirateshipoffools.md @@ -0,0 +1,47 @@ +--- +title: The Pirate Ship of Fools +--- + +The rules: + +- A game for one or more teams +- There are no winners, but there may be any or all of the following: alliances, tactics, strategy, fierce love and unrequited competition +- No umpires, no referees, no priests, no judges, no jury, no prison, no police, no police, no police +- Play seriously +- If you don't like the rules devised by your team, consider making your own team. +- If you don't like the way your team follows or interprets the rules, you need to address this together. The game is paused, tentatively forfeit, while this division is not being guided towards resolution. +- Herecies / Factions are possible. See below. Are they desireable? They still follow the rules. +- When you do the [beginning ritual] you are in the team and the game has started. + +- The team's goal is to differentiate itself from other teams, whether these be social scenes, cultural groupings, religions, nation states, corporations, institutions, etc.. +- It achieves this by learning to mimick or parody certain elements it chooses from other teams, and distorting, stretching, exagerrating or inverting those elements + +- Your team is accountable to each member, and to certain core values +- Your team must elaborate and map these accountabilities; this may be based on the examples set out in 'Friends Make the Best Medicine', 'The Accountability Model' (PMS), or other sources... + +- These core values must be exalted. But must they? What are we doing when we elevate the needs of the play above the needs/desires/will of the player? + +- If your team was a religion or spirituality, would it have any sacred texts? +- If your team was a political vanguard would it have a manifesto? +- If your team was a band of travelling players, what would its repetoir be? +- Sacred/Special texts may only be chosen, edited, or removed, by consensus of the whole team +- How do you access, reflect on, and share these texts? Do you evangelise? Do you perform? Do you hand out pamphlets on street corners? + +- What about sounds, sights, textures, smells, tastes, dreams, etc? How does it share these things? +- How else might your team build and nourish relations with the more-than-human? Can more-than-human beings be in your team? +- If your team was a conspiracy, how would it disguise itself in plain sight? +- If it needed to disguise its communications, or write in code, how would it do this? + +- If your team competed in a sport, what would its go-to strategies be? Would it be strong on offensive, or defensive play? + +- If your team was a criminal gang, what crimes would it commit, and how? + +- If your team wore something discrete, in public, so that members can notice each other, what would this be? +- If your team wore something ceremonial, in private, to celebrate being together out of the view of outsiders, what would it do? +- Does your team practice? Does it gather at a certain place? What are the restrictions to doing this, collectively and individually, and how can these restrictions be accounted for? + +- Does your team have a special day? +- How does it say hello, and goodbye? +- Does it say hello/goodbye to the changing seasons, the ageing body, the cycles of the moon, the tide, the weather? +- What does a victory look like for your team? How does it celebrate? +- What does a defeat look lke for your team? How does it commiserate? diff --git a/content/topic/psychosocialautonomy.md b/content/topic/psychosocialautonomy.md index a7a0e8c..d6029df 100644 --- a/content/topic/psychosocialautonomy.md +++ b/content/topic/psychosocialautonomy.md @@ -1,6 +1,6 @@ --- title: "Psycho-Social Autonomy: A Primer for Autonomous Emotional Support" -has_sessions: mutualaidgroup, inventoryoftools, psychiatryandcontrol, antipsychiatrymadpride, badcare, takewhatyouneed +has_sessions: mutualaidgroup, inventoryoftools, psychiatryandcontrol, antipsychiatrymadpride, badcare, takewhatyouneed, exerciseimaginingthegame, thepirateshipoffools --- - Psycho-social autonomy: